Halo 2 was the second installment of the cult video game series Halo. Shortly after its release Halo 2 became the ace goods on Xbox, holding the status until Gears of War was released for the Xbox 360, two years down the line.
Added to the already beloved features of the first edition was a new physics machine known as Havoc physics; the game also featured more sophisticated weapons, multi-player augments and many additional remarkable vehicles.
PlayStation Vita
The storyline takes off from the thrilling conclusion of Halo: Combat Evolved and the human controller conduct two of the protagonists, together with the Arbiter, alongside the master Chief. In 2007, hired Microsoft personnel industrialized a Windows Vista version.
Halo 2 takes place in the moving Halo Universe where the remarkable colonizers, the human race face an alien alliance known as the contract in a stupendous struggle for galactic supremacy.
The game begins with the trial of ex-Covenant elite who faces enquiry from fellow aliens for his inability to prevent the destruction of Installation: 04, one of the Haloes that the contract covets in the quest for an apparent spiritual transcendence straight through what they call the "great" or extreme journey.
This event is featured alongside the felicitation of human Unsc commanders, A.J.Johnson and Miranda Keyes besides the master Chief.
Soon following this event, the contract send armed cruiser ships toward Earth carrying enough ammunition to destroy the Mac that provides security to Earth.
The human army manages to prevent the contract assault receiving able support from master Chief. The contract ship manages to find a second Halo called Delta Halo.
The human entourage follows in a ship called In Amber Clad with the specific task of preventing the activation of the Halo and the assassination of The High Prophet called Regret present in the ship.
The dishonored contract elite is given a opening to redeem himself and assigned the name of Arbiter. He finally becomes aware of the danger that the Halos present to the galaxy and decides to work towards the deactivation of these super-weapons.
Meanwhile, the Flood, a parasitic race infects the city of High Charity owned by the Covenant. The Arbiter along with others manages to prevent the activation of the Halo. The unexpected loss of power in the Halo makes it send a signal to the remaining Halo's and the game ends on a moving note thus setting up the story for Halo 3.
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